
We’re working tirelessly on the core platform to expand features and tools that allow for deeper creation and enjoyment of VRChat. What will you help us dream up next?”Īpproximately how long will this game be in Early Access?

We welcome all your suggestions, help with testing and of course your creations. We’d now like your help to shape the next stage of our collective journey. In the last few months VRChat has matured to a point where we feel ready to share it with a larger group. In fact, a lot of our dev team began as social VR fans, and contributing community members. So far our journey has gone well with fantastic contributions from our community and our dev team. Early access gives us an opportunity to share what we and our community have built so far, as well as invite new members to help grow the VRChat universe. We believe that such a platform shouldn’t be built privately, but rather alongside a passionate community who can help shape the future of VRChat. In the meantime, we want to see what YOU are working on.“Our vision for VRChat is to enable anybody to create and share their own social virtual worlds. We've got much more in store and can't wait to share more as soon as we're ready. As always, we'll be looking for feedback here.īetween OSC, IK 2.0, and Avatar Dynamics, we’re well on our way to achieving some of our major goals for this year – but we’re not done yet. We're excited to get your feedback as you find inventive ways to take advantage of all the improvements this set of features will bring to VRChat. But no more! As of today, you’ll be able to see exactly what we’ve been working on – and we encourage you to give it a shot! We have an internal, “When are Avatar Dynamics coming out?” counter and just trust us: the number is very scary and haunts our dreams. We know users have been extremely thrilled to get started with Avatar Dynamics. By default, this will be enabled – meaning that all bones will be loaded as PhysBones, regardless of what they were uploaded as.

Users will be able to choose in their VRChat Settings if they wish to still load Dynamic Bones, or if they want them to be automatically converted to PhysBones. Likewise, while support for Dynamic Bones will be going away in the future, for now you’ll be able to upload avatars using either system to VRChat. Anyone familiar with Dynamic Bones should be able to easily switch over, as we’ve tried to make the systems as intuitive as possible.

This view works in the editor as well as in VRChat!Īutomatic Dynamic Bone Conversion: We want to make the transition to PhysBones as easy as possible for creators. To make it simple to see what’s going on with your setup and uncover any problems, you can turn on a Debug View in your Action Menu that lets you see an overlay of PhysBones, Contacts, and Colliders. Debug View: Not sure why your ears aren’t floppy enough, or your hair seems to be moving before you touch it? We’ve got you.
